Water Tiers

Here you can see different things a water element donkey can do in the different tiers - and when. These are just examples however, if you think of something that is not on the list, simply contact the group/@decors on where you think it fits. Don't forget that it need to practice the skill before it can actually do it. Tier 1 skills are very easy while Tier 5 skills are much more difficult. To see how you train in magic - go here



Trained or not - all water magic donkeys are/can:

  • Drink salt water without any harmful issues
  • Graze on dried and washed up water plants (even toxic ones) without harm
  • Like waterbirds, water like rain will not affect them/make them wet.

Tier 1

  • Very good at sensing nearby, often underground water sources (have to be dug up)
  • Graze on wet water plants (even toxic ones) without harm
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Tier 2

  • Control over water (the higher LP the bigger the control, creating small waves, holding unnatural shapes - have to be connected to the main body of water)
  • Extract amounts of water in the air (if present, from 40 LP and up, mouthful to 'their own size')
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Tier 3

  • Hold their breath underwater for extended periods of time (from 60 LP, time: about 2-3 min)
  • The donkey can change the temperature of a collection of water to be colder or warmer.
  • Control the liquid in living bodies (all kinds of liquids)
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Tier 4

  • Purify 'bad' water into 'good' (from 80LP, ie removing poison, make old standing still water good enough to drink etc)
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Tier 5

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