Types of Mental Magic
Magic of the mind would be best described as magic of the will. The mental talents are many and varied, these listed are the ones that are known in the present. The different types have been loosely described below to give you as much freedom as possible with the mental magic powers, but do keep in mind that a low tier donkey can't reach far with it's magic or keep someone under it's spell for long! As mentioned in other parts, a easy way is that the higher tier the donkey is on, the stronger the magic will be. Since the mental magic is especially common with the HARPG donkeys - they get the chance to boost their stats caps in the 3rd bonus, in skills the island donkeys dont have.
Telekinesis
This donkey have a ability to move objects with its mind. For example at the lowest magic level, the range is line of sight. If 'sweeping' an area, everything that are in the size of a fist can be swept. Each magic level increase with two 'fists' (sizewise) that can be 'swept'.
- Deity: Makani
- Linked Elemental magic: Air magic
- Skill Cap Bonus 1: +5 Endurance
- Skill Cap Bonus 2: +5 Speed
- Skill Cap Bonus 3: +5 Dressage
Levels
- Level 1: Abillity: XXX Reward: Skill Cap Bonus 1
- Level 2: Abillity: XXX Reward: Skill Cap Bonus 2
- Level 3: Abillity: XXX Reward: Skill Cap Bonus 3
- Magic upgrade 1 - Magic Bejant:
- Magic upgrade 2 - Magic Apprentice:
- Magic upgrade 3 - Magic Mentor:
Empathy
Related to telepathy. Can pick up an imprint of strong emotions from the object left by the one who last handled said object. The magic work by touch only. Reception can be in the form of seeing an aura, just a hunch, or taking on the emotions of those around. OBS - in roleplay - always agree on what your donkey is allowed to see or not with the person you roleplay with - NO godmodding!
- Deity: Naiya
- Linked Elemental magic: Water magic
- Skill Cap Bonus 1: +5 Social
- Skill Cap Bonus 2: +5 Endurance
- Skill Cap Bonus 3: +5 Temperament
Levels
- Level 1: Abillity: XXX Reward: Skill Cap Bonus 1
- Level 1: Abillity: XXX Reward: Skill Cap Bonus 2
- Level 1: Abillity: XXX Reward: Skill Cap Bonus 3
- Magic upgrade 1 - Magic Bejant:
- Magic upgrade 2 - Magic Apprentice:
- Magic upgrade 3 - Magic Mentor:
Telepathy
The ability to read another's thoughts or communicate with another's mind. This donkey can also transmit images, moods and feelings to the minds of others. The donkey can't however read other telepaths' minds. OBS - in roleplay - always agree on what your donkey is allowed to see or not with the person you roleplay with - NO godmodding!
- Deity: Naiya
- Linked Elemental magic: Water magic
- Skill Cap Bonus 1: +5 Social
- Skill Cap Bonus 2: +5 Wit
- Skill Cap Bonus 3: +5 Temperament
Levels
- Level 1: Abillity: XXX Reward: Skill Cap Bonus 1
- Level 1: Abillity: XXX Reward: Skill Cap Bonus 2
- Level 1: Abillity: XXX Reward: Skill Cap Bonus 3
- Magic upgrade 1 - Magic Bejant:
- Magic upgrade 2 - Magic Apprentice:
- Magic upgrade 3 - Magic Mentor: Astral projection is the ability for one to project an astral body containing one's soul. This astral body can go anywhere in the world and go through walls. This power can be very useful for surveillance and other tasks that require a more covert approach.
Aerona
An Aerona gifted donkey have the ability to see and understand all forms of mental illness. They heal this by flushing out the illness and replacing it with a healing energy if their magic is enough (Prime only!). They can't however heal themselves. The magic work by touch only ie the Aerona gifted donkey need to touch the other for the healing to work. This is a gift that is very draining so they can't do too much without putting themselves in danger.
- Deity: Cedis
- Linked Elemental magic: Earth magic
- Skill Cap Bonus 1: +5 Strength
- Skill Cap Bonus 2: +5 Social
- Skill Cap Bonus 3: +5 Gaits
Levels
- Level 1: Abillity: XXX Reward: Skill Cap Bonus 1
- Level 1: Abillity: XXX Reward: Skill Cap Bonus 2
- Level 1: Abillity: XXX Reward: Skill Cap Bonus 3
- Magic upgrade 1 - Magic Bejant:
- Magic upgrade 2 - Magic Apprentice:
- Magic upgrade 3 - Magic Mentor:
Mender
The magic work by touch only ie the Mender donkey need to touch the other for the healing to work. Though the donkey with this 'Mender' gift may potentially heal any form of bodily damage, the wounded must be alive, even if only by a thin thread, in order to be healed.
- Deity: Cedis
- Linked Elemental magic: Earth magic
- Skill Cap Bonus 1: +5 Strength
- Skill Cap Bonus 2: +5 Endurance
- Skill Cap Bonus 3: +5 Temperament
Levels
- Level 1: Abillity: XXX Reward: Skill Cap Bonus 1
- Level 1: Abillity: XXX Reward: Skill Cap Bonus 2
- Level 1: Abillity: XXX Reward: Skill Cap Bonus 3
- Magic upgrade 1 - Magic Bejant:
- Magic upgrade 2 - Magic Apprentice:
- Magic upgrade 3 - Magic Mentor:
Foresight
The ability to look into the past, present, or future. This magic gift will in a way work against the donkeys own will since these images can come at any time. Due to it being at random, this often presents the foresighted donkey with some mental stress, that can lead to breakdowns and or insanity. Please note that the foresighted donkey is by no means a mind reader and that all images they sense are random. What it will see might not always make sense since it will only be glimpses. It were these donkeys that were the most sought after by the old time shamans. OBS - in roleplay - always agree on what your donkey is allowed to see or not with the person you roleplay with - NO godmodding!
- Deity: Amala
- Linked Elemental magic: Fire magic
- Skill Cap Bonus 1: +5 Speed
- Skill Cap Bonus 2: +5 Wit
- Skill Cap Bonus 3: +5 Jumping
Levels
- Level 1: Abillity: XXX Reward: Skill Cap Bonus 1
- Level 1: Abillity: XXX Reward: Skill Cap Bonus 2
- Level 1: Abillity: XXX Reward: Skill Cap Bonus 3
- Magic upgrade 1 - Magic Bejant:
- Magic upgrade 2 - Magic Apprentice:
- Magic upgrade 3 - Magic Mentor: Text, text text text