Donkey Status/Ranking

Even if not all Drabardis live in wild herds and instead dwell within the human world they are still ranked accordingly depending on their combined LP (all the stat points together).

Below two different level systems are shown like this;

  • Total Life Points (TLP)
  • Magic Life Points (MLP)

The first is for the donkeys TOTAL amount of LP in all skills except magic and experience (see below), the other one are for the LP in magic only. For the HARPG donkeys ALL skills below count - for ISLAND donkeys only the first two (ie physical and mental).

Example
'Jenny', a HARPG donkey, have the following stats

Skill Points (in LP)
Speed: 10
Strength: 12
Endurance: 15
Social: 16
Temperament: 9
Dressage: 12
Wit: 10
Gaits: 12
Jumping: 14
TLP: 110 / Rank: 'Subordinate'



Magic:



0
MLP:
0 / Magic: 'Minor'


In-game & Custom donkeys

You will always start as Subordinate (there are three "levels") but depending on breeding your donkey will get a little bit of bonus in some skills (depending on the parents of the donkey). This will in a way determine for example how long you will stay a 'foal' levelwise.

A Custom donkey will get starter points to add to the wanted skills and these are rolled by an admin. A custom are usually considered imported as an adult if the donkey is HARPG played. You still need to do the LP for the foal and yearling status but weather you descibe the donkeys journey before it came to you, or simply include the extra LP as an adult Subordinate is up to you. You can of course if you wish have it imported as a foal and do it the 'normal' way. If you chose to 'skip' directly to adult Subordinate you need to earn a higher total of LP before you can claim the rewards for foal and yearling as well as the Subordinate adult rewards.

Every time your donkey go up a status level it will get a small reward - however you NEED to send in your status update and get it approved before you can count it. See "Donkey Status Updates".

The status will show on your donkeys group reference image.

Rank



Total LP Needed
Description Reward for when you reach the LP needed
Subordinate (Foal)



0-59

HARPG/Island: You can't breed yet obviously. As a foal the donkey are still much dependant on its mother (or an adult donkey/human that cares for it). The more LP your donkey get, the more independent it will become. Remember, as a youngster it is still pretty new at magic and can't do much.

T1 magic/MLP 0-20: See details in the magic journal.
Do the magic test. Receive +5DP

None
Subordinate (Yearling)



60-99

HARPG/Island: By now your donkey will become more and more independent and venture away from its mother. The twoleggeds begin to look more and more interesting. Remember, as a youngster it is still pretty new at magic and can't do much.

T2 magic/MLP 21-40: See details in the magic journal.

+0.5 LP in Experience

+2 LP in One Physical Skill (free choice what skill)

Subordinate (Adult)



100-150

HARPG: Around now the HARPG donkey might be broken in to ride and/or drive. Perhaps it shows talent for something extra and the training for great success begins. Your donkey are now also mature enough to mate. Don't forget to secure your breeding certificate! Don't worry - just doing the three tasks will earn you a pass (see the Breeding journal for more information). Each donkey have 5 foal slots to start with. However, while your Drabardi can breed as a subordinate, in 90% of the cases when breeding to a submissive donkey the foal will be 'weaker'. (Up to 10 LP will be deducted from EACH inborn stat the foal have. This is something that are rolled by RNG.)

Island: n/a

T3 magic/MLP 41-60: See details in the magic journal.

Do the breeding certificate assignments and receive +5 extra foal slots.

+0.5 LP in Experience

Reach 125 TLP - Get +5 DP

+2 LP in One Physical Skill (free choice what skill)

Intermediate (Adult)



151-250

HARPG: n/a


Island: n/a

T4 magic/MLP 61-80: See details in the magic journal.

5 00 D$

+5 DP

+0.5 LP in Experience

+2 DP

+2 LP in One Physical Skill (free choice what skill)

+5 breeding slots (HARPG)

Dominant (Adult)



251-350

HARPG: Dominance is not just a genetic characteristic, it is a learned behavior. A Drabardi foal's rank is positively correlated with the position of their dam. When a dominant jenny foals, her offspring will have a higher chance to get good start in life compared to foals born to subordinate jennys.

Criteria for the Champion title:

- At least four foals need to have a Breeding Certificate
- Donkey need 2 show entries with placing (1-3)
Award: +2p in group events

Island: n/a

T5 magic/MLP 81-100: See details in the magic journal.

1 000 D$

+5 DP

+0.5 LP in Experience

+2 LP in One Physical Skill (free choice what skill)

+10 breeding slots (HARPG)

Title of 'Champion' (HARPG)

Dominant + (Adult)



351-450

HARPG:


Criteria for the 'Supreme Champion' title:

- At least five foals need to have a Breeding Certificate
- Donkey need 2 show entries with placing (1-3).
Award: +5p in group events

Island: When you have reached 120 LP and after you mentored at least one donkey in their magic test you get the title of Magic Bejant*. See details in the magic journal.

Magic upgrade 1/MLP 120: Reach 120 LP in magic. Only for Island donkeys. See details in the magic journal.

1 000 D$

+10 DP

+0.5 LP in Experience

+2 LP in One Physical Skill (free choice what skill)

+15 breeding slots

Title of 'Supreme Champion' (HARPG)

Dominant ++ (Adult)



451-550

HARPG:


Criteria for the 'Elite Champion' title:

- At least six foals need to have a Breeding Certificate
- Donkey need 3 show entries with placing (1-3).
Award: +10p in group events

Island: When you have reached 140 LP and have mentored at least five donkeys in their magic test* you get the title of Magic Apprentice. See details in the magic journal.

Magic upgrade 2/MLP 140: Reach 140 LP in magic. Only for Island donkeys. See details in the magic journal.

+10 DP

1 000 D$

+0.5 LP in Experience

+2 LP in One Physical Skill (free choice what skill)

+ For every 100 DP you get +10 breeding slots.

Title of 'Elite Champion' (HARPG)

Dominant +++ (Adult)



551-650

HARPG:


Criteria for the 'Elite Champion' title:

- At least six foals need to have a Breeding Certificate
- Donkey need 3 show entries with placing (1-3).
Award: +10p in group events

Island: The magic is strong in you! When you have reached 140 LP and have mentored at least ten donkeys in their magic test you get the title of Magic Mentor*. See details in the magic journal.

Magic upgrade 3/MLP 160: Reach 160 LP in magic. Only for Island donkeys. See details in the magic journal.

+10 DP

1 000 D$

+0.5 LP in Experience

+2 LP in One Physical Skill (free choice what skill)

+ For every 100 DP you get +10 breeding slots.

Receive the title of 'Elite Champion'


*You must of course have gone through your own donkeys magic test to be able to become a Bejent, Apprentice or Mentor. The donkey you are mentoring can't be your own. The test must be a collaboration between yourself and the other donkeys owner, it can't be giftart. See more information in the Magic Test journal.

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