Stats and skill on Drabardi Island and in HARPG

'Stats' are the collective term for all skills. The points you earn by doing art or literature adds up to make the whole 'skill'. With a 'cap' it means the restriction on how many points your donkey can earn in a particular skill, depending on type or bloodlines (inbreeding). Some defects, like blindness, can also give a lower cap on a skill (see journal on inbreeding) depending on their severity.

All skills are officially capped at 100 points. Some donkeys can however earn a blessing that make them able to go over these 100 points. Stats are not required to be used during roleplay (but can be for lets say sparring/fights). They will primarily be used during different Events.

There are several skills you earn points in and there are some different ones depending if your donkey are on the island or in HARPG. Each of these skills have its own level. To be able to make the point count for a particular skill, the picture have to show or the literature has to be about a specific thing, like drawing or writing about your donkey doing jumping practice if you want get points that count for jumping, it has to run to get points for either speed or endurance etc.


Did you know?

These different stats will come in handy for HARPG Drabardis when the group has its own shows! For Island Drabardis (as well as HARPG ones) good stats can also help when out and about!




Stats, skillpoints and tiers

While sharing mostly the same pointsheet as the wild Drabardi donkeys the tame ones used in HARPG can divide the LP towards different skills that are more aimed towards the HARPG world. But there are also some skills these two groups share (just like the pointsheet). Every character starts out at Level I. You can click on the skilltype below to find out more about it.

*Stats that can partly be inherited

Physical stats* Mental stats HARPG only stats Experience
Speed
Strength
Endurance
Social
Wit
Magic*
Temperament*
Trust
Dressage
Gaits
Jumping
Is collected under the donkeys lifetime
Don't have levels.


Tier Levels

The information noted on the different skill tiers below are just a guide for you the player, they do not have to be accurate representations of how the donkey must appear or act within the game. It is simply just a example of what it can do within the tiers. For example it can be maxed out on speed but still be described as slow.

Tier I (0-20 LP) Tier II (21-40 LP) Tier III (41-60 LP) Tier VI (61-80 LP) Tier V (81-100 LP)


  • Speed

    How the donkey use their speed to their advantage/a representation on how fast they run.

    • Tier I - Maximum walk/trot/gallop speed is 2/6/10 mph
    • Tier II - Maximum walk/trot/gallop speed is 3/7/13 mph.
    • Tier III - Maximum walk/trot/gallop speed is 4/8/15 mph.
    • Tier VI - Maximum walk/trot/gallop speed is 5/9/17 mph.
    • Tier V - Maximum walk/trot/gallop speed is 6/10/20 mph.
      At this level: +1 points in events that require speed.

  • Strength

    How the donkey use their strength to their advantage/a representation on how much they can carry or pull.

    • Tier I - The donkey can carry up to 10% of it's body weight, and can pull up to 25% of it's body weight.
    • Tier II - The donkey can carry up to 17% of it's body weight, and can pull up to 50% of it's body weight.
    • Tier III - The donkey can carry up to 23% of it's body weight, and can pull up to 100% of it's body weight.
    • Tier VI - The donkey can carry up to 30% of it's body weight, and can pull up to 150% of it's body weight.
    • Tier V - The donkey can carry up to 37% of it's body weight, and can pull up to 200% of it's body weight.
      At this level: +1 points in events that require strength.

  • Endurance

    How the donkey use their endurance (stamina) to their advantage/how good their ability to run/walk long distances are. The higher the level, the longer the donkey can travel without getting winded/out of energy.

    • Tier I - Are we there yet? Can't run or travel that far without stopping to rest. Or running, who is running?
    • Tier II - I guess I have to move...eventually...
    • Tier III - A new scene! Ah - lovely!
    • Tier VI - Everything is fun! Walking, trotting, anything that moves you forward!
    • Tier V - Standing still is such a bore - give me that new horizon!
      At this level: +1 points in events that require endurance

  • Social

  • A measure of a character's social skills, and sometimes their physical appearance, the higher the level, the better the donkey can interact withothers. Social generally influence NPC reactions.

    • Tier I - ugh! Why is everybody looking at me?
    • Tier II - Well, I guess you are alright.
    • Tier III - We really should get to know the ass next door, dont you think?
    • Tier VI - Im everybodys friend! Hee-HAW!
    • Tier V - *flutter flutter* Look at me! Im a Social butterfly!

  • Wit

  • How the donkey use their intelligence to their advantage/a measure of a character's problem-solving ability.

    • Tier I - I am so smart, I am so smart, S-M-R-T
    • Tier II - We all have that smart ass friend...oh wait, that's me.
    • Tier III - I'm not smart, but I like to observe. Millions saw the apple fall, but Newton was the one who asked why.
    • Tier VI - Classy, sassy and a bit smart assy
    • Tier V - Wit makes its own welcome, and levels all distinctions. No dignity, no learning, no force of character, can make any stand against good wit.

  • Temperament

  • How the donkey use their temperament, as a competitor, as the companion to a show horse, stable mascot, childrens donkey, petting zoo, being in the pasture with your other horses making them feel good, happy, relaxed and other positive feelings.

    The higher the level, the better temperament the donkey have. However - even at level 1 the donkey have a good temperament, it might just be more "spooky" in the donkey type of way (ie might need more persuasion to move forward to something new, it won't bolt on you even if a donkey rarely bolts) than the higher levels. In other words, the better temprament your donkey have, the less is the chance you/your donkey will get a procentage reduction of points when entering contests. At tier V your donkey wont get any reductions.

    • Tier I - A normally a good donkey, but can act 'stereotypical' towards new things, but is never afraid to check them out at it's own pace. Forcing your donkey won't be a good idea.
      At this level: 1 of 2 chance of -10% points
    • Tier II - Good can only turn into Great, right? With time and allowed to investigate things as well as places the donkey will only be better.
      At this level: 1 of 5 chance of -10% points
    • Tier III - Stellar temperament! Even if you could entrust the donkey with a child before it's now you can truly leave the donkey with any sort of baby and you can be sure it's in good hands. Perhaps something trustworthy and safe for your weanlings?
      At this level: 1 of 10 chance of -10% points
    • Tier VI - Excellent, what else is there to say? Perhaps you can offer to bring your longeared buddy to help those that need extra comfort and to ease the pain of wounds that can not be seen?
      At this level: 1 of 20 chance of -10% points
    • Tier V - Exceptional! No more words are needed to describe this donkey! Its ASS-some :)
      At this level: No risk of point reduction.

  • Trust

  • This skill determines how the donkey will listen to its handler/rider as trust is the bond between them and will give a extra bonus points in competitions. It can only be earned by doing training pictures (see career).

    • Tier I - +0 points
    • Tier II - +1 points
    • Tier III - +2 points
    • Tier VI - +3 points
    • Tier V - +4 points

  • Dressage

  • How well the donkey moves as well as its own body control (knowing where its feet are) The higher the score the more control it has.

    • Tier I - Oh little Tumblefoot
    • Tier II - At least you dont have two left hooves?
    • Tier III - Getting the hang of it!
    • Tier VI - You are the longear world version of MJ!
    • Tier V - Dancing with the Stars next?
      At this level: +1 points in events that require dressage.

  • Gaits

  • How good/clean the donkey own gaits are. The higher the score the more likely that they can develop their gaits further. The higher the level, the better the donkey handle it's gaits.

    • Tier I - Mediocre
    • Tier II - Ok
    • Tier III - Good
    • Tier VI - Very Good
    • Tier V - Exceptional
      At this level: +1 points in events that require gaits.

  • Jumping

  • How the donkey use their speed to their advantage/a representation on how high they jump.

    • Tier I - What? I have to lift my feet? Why?
    • Tier II - One small jump for me, a giantly for Asskind
    • Tier III - I can fly!! or...falling...with style...
    • Tier VI - Just call me Milton...
    • Tier V - Mt Everest?, psh I step over that!
      At this level: +1 points in events that require jumping.

  • Experience

  • HARPG: Experience can only be earned by doing training pictures (see career) or entering contests (needs to be linked in the tracking journal). ISLAND: Who is the Top Donkey around? Here the donkeys experience and herd status might make a difference. A donkey with a lot of experience know where to find food and water, making others more likely to follow. This experience can also be used to fight another donkey and win, lose or draw. It also helps when knowing when it's better to escape - and how to do so successfully.

    • Tier I - I dont know anything! Ah! Ask somedonkey else!
    • Tier II - I think I know...maybe...
    • Tier III - I might know, but...
    • Tier VI - Experience have made me rich, but Im no material donkey.
      At this level: HARPG: will give +1 points when pictured in events together with a lower tier donkey.
    • Tier V - Ive learned a thing or two, so let me tell you what I know.
      At this level: HARPG: will give +2 points when pictured in events together with a lower tier donkey

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    Type caps

    The different types of Drabardi is good at different things and the limits are often due to size and build, like the smallest Pesha is not as strong as the large Barri - for natural reasons. And the Barri isnt as agile as the Kalpana etc. A blessing will however make it able to be higher even if there is a type cap. However - there are ways to boost the cap.

    Type Speed Strength Endurance Dressage Jumping Gaits
    Pesha 80 50 80 50 60 60
    Kalpana 80 50 80 50 50 50
    Baro 80 70 70 60 80 80
    Barri 50 No Cap 50 50 50 50

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Defects

More about defects here.

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Magic

More about the different types of magic and the magic skilltree on the Magic page.

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Fights

Fights are something more 'used' on the Island rather than in the HARPG.

The stats that will be taken to account in a fight besides Experience are:
- Strength,
- Endurance,
- Wit
and
- Social.

Magic is never used in a fight since its seen as cheating. Only a donkey that follow Tamas would take to such low tactics. A donkey that have two levels higher than it's opponents highest level (from the mentioned skills) get an automatic win for the whole fight. Each of the skills (Strength, Endurance, Wit and Social) are looked on separately. The 'fight roll' is in other words made into four rounds, one for each skill. Whoever gets the best result out of four, and if needed Experience are used as a tiebreak. A higher (herd status) ranked donkey will always win over a lower ranked when it come to fights, but the lower ranked donkey will still gain +0,5 LP in experience. If there is a fight over territory borders, food sources or jennys (if the fighters are jacks) or not, it's up you as players.

How to?
If you want the fight rolled by an admin just send in the fighters together with their Strength/Endurance/Wit/Social stats. You can also chose together with your collaboration partner who wins and 'ignore' the fight-rolls altogether. Only the loser will get Experience points.

Playfights?
Young donkeys often test others their own age, playfighting. You can chose to do this if you want but no points will be awarded.

The leadjennys and herdjacks of the canon herds can't be fought with, but you can always chose to fight with a member of the canonherds, it will be randomized who you will met. You can also chose to fight with a predator if you would stumble over one - however be aware of the danger! You can get injured!

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Stats Recordkeeping

In order for your Drabardi to make the most of their skills, make sure you keep their profile up to date as well as list/store all art and the LP it is worth. This way, when your donkey reaches a certain amount of LP, an admin will be able to access all the art and its worth in one place to confirm the level up.

REMEMBER: Any gained points that are not on your character's recordjournal will not count when your donkey need to use them!

HOW TO Make your Drabardis record journal can be found HERE

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Breeding Profits

The stats will also come into importance when it come to breeding. You could basicly say that the amount of points = how good your donkey are. You can see more about it here: Drabardi and Life Points under Starter/Custom and Born In-Game.

The HARPG Drabardi Donkeys can - if skilled enough - earn themselves a Jack/Jenny of all Trade blessing (for more information about this please look at the Blessing page).

For more information on breeding, please look at the Breedingpage.

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