How to Design a Drabardi Donkey
The shortass version of a "HOW do I do this?" guide
At first glance it can look a little tricky with all the different realistic colors, the Drabardi hues, markings (both real and the Drabardi ones) plus everything else. Here is an attempt to make it a little more clear. A good tip is to always keep things separated in layers (if your art program allows it if you do it digitally), that way it's easier to 'check' off and on to see what works or not for example what order to place the Drabardi markings.
THE DIFFERENT COLOR/MARKING LAYERS OF A DRABARDI DONKEY |
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---|---|---|
TOP |
Clovermarking |
|
2nd FROM THE TOP |
White Markings | SPOTTED | ROAN | HEAD/LEG markings | |
|
3rd FROM THE TOP |
Mutation | Affects all markings except white ones | |
|
4th FROM THE TOP |
Drabardi Markings | COMMON | UNCOMMON | RARE | VERY RARE | For the most part you can layer the markings within each category as well from markings from different categorys however you see fit, but there are however some that have either a firm "placement at the top" or "at the bottom" (ie on this 4th layer) placement. Be sure to look at the marking informationpages on who those markings are! |
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5th FROM THE TOP |
Drabardi Hue (15-70%) |
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6th FROM THE TOP/BOTTOM |
Basecoat + points, dilution modifiers, base color modifiers (agouti) and/or other modifiers. |
What color to use on a Drabardi marking
Your donkey have a bunch of markings to add - but what colors can you use? The color of the marking should match the basecolor (real base+any dilution and modifiers + the drabardi hue). Use the 'Eye Dropper tool' and take a color sample.
1) Type in the hex code in the empty box and press submit. Under it you will see a gradient with the colorcode you typed in at the top.